Firearms

There are two categorys of firearms in this campaign. Primitive Firearms are Common less powerful ranged weapons. These follow the standard pathfinder rules & Advanced firearms, Rare more powerful ranged weapons. These follow their own set of rules and posses special abilities.

Advanced Firearms:
- Are always Masterwork
- Have a clip size
- May posses a special quality
- Require very rare ammunition, but deal considerably more damage
- Ammunition cannot be bought or made until much later in the campaign

Ammunition Types:
Incendiary (1d6 fire)
Corrosive (
1d6 Acid)
Charged (1d6 Electrical)
Concussive (
1d6 Sonic)
(I’ll add more here as I come up with them)

Special Qualities:
Silenced (weapon noise reduced)
Scoped (weapon range increased)
Bayonet (can be used as melee)
(I’ll add more here as I come up with them)

Firearms

Adnascentia Ryukotse